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* Fix KSPedia Japanese Incorrect break line in Control. * Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'. * Fix KSPedia text on Manual/Management page spacing in Portuguese. * Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese. * Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese. * Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese. * Fix localization issues with tab headings in Tracking Station. * Fix localized string when debugging aero details. * Improved phrasing for landing label in Russian. * Fix missing character in KSP Merchandise link in main menu in simplified Chinese. * Fixes translation error in FTE-1 part in Japanese. perform science button so it now matches the new part name. * Fix grammar issue in From the Moon tutorial. * Fix unlocalized label for facility level during missions. * Fixed a localization issue on the Strategies occurring on FR, IT and PT * Fix Command parts displaying unlocalized text for Cutaway. * Fix Service Module parts displaying unlocalized text for Shroud. * Fix science done at Dessert not showing localized name. * Stock vessel name and description translations. * Changed Japanese translation of "Polar Crater" based on community feedback. * Adjusted the "dark" them color to be more visible in the variant selector. * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity * Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option. * Comets can explode into smaller fragments while entering a CB's atmosphere. * Added surface sample science experiment for comets. * The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels. * The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
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* Speed up craft loading and use less memory in VAB/SPH. * Performance and memory improvements for DeltaV simulations.
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* Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. * Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy. Text is ellipsis in this case and on mouse over will move left then right. * Added Marquee scrolling to a few PAW items for when the text is super long. * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. * Reduced GC and unnecessary calculations performed for variants on fairings. * Optimized fairing mesh construction and exploded view heuristic by caching mouse position. * Sliders now display units in the Part Action Window where appropriate. * Added the ability to have open-ended/uncapped fairings. Functions the same as the crew hatch dialog EVA button. * Added EVA button to the crew transfer dialog. * ESA Collaboration missions implemented for base game. Low, medium and high quality terrain shaders. * Revamped Jool, giving it a new animated shader and high resolution textures. * The KSC's grass now changes according to the currently set terrain shader quality. * Performance and Memory improvements for ModuleJettison in VAB/SPH. * Performance and Memory improvements for vessel loading. * Performance and Memory improvements for game, craft and mission load dialogues. * Preview and select suits for Kerbals via the suit selector icon (coat hanger). * Performance and memory improvements for loading vessels. * Converter actions now indicate resource type to differentiate them. * Intended duplicated group-actions have a marker to distinguish the part side. * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
#Kerbal space program english dictionary file windows#
* Performance and memory improvements for part action windows by caching them. * Performance and memory improvements for launching a vessel from the space centre. * Performance improvements for engine module. * Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions. * Add additional drag cube information to Debug Aero info in PAWs. * Improve drag cube system to handle Part Variants and Shrouds on the same part. * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. * Fuel cells can be set started in the VAB or SPH for launch. * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. This behavior reacts to the editor's angle snap. * Added the ability to fine tune fairings or use the existing, snap mode.